11/22/2023 0 Comments Battle nations flame trooperMost achievements have Starting conditions which have to be fulfilled when starting the campaign before any player input.Some achievements don't allow the player to play as a released vassal and this also prohibits playing as a released colonial nation and switching to a different country in an event(forming countries via event is allowed).Most achievements don't allow any custom nations on the map(exceptions are noted in the list).All but 4 achievements require that the game was started at 11 November 1444(exceptions are noted in the list).Nations must be set to “Normal setup” or “Historical setup”.Province Tax and Manpower must be set to “Normal values”. ![]() Limited country forming must be set to “Yes”.Lucky nations must be set to “Historical”.Difficulty must be set to “Normal” or higher.Most graphical, interface or music mods don't alter the checksum and thus are allowed. So no gameplay altering mod may be active and the game files must not be corrupted or modified in a different way. The game files must have the correct checksum for the game version.To gain achievements one needs to play in ironman and also obey the following requirements(ironman itself is still possible even when not fulfilling these requirements): The below list groups the various achievements by a difficulty level as assessed by the wiki editors (uncategorized - UC - achievements haven't been assessed yet). ![]() taking all of Asia's grassland as Kale before the age of absolutism). signing a royal marriage with another country), while some are extremely difficult (e.g. The difficulty of each achievement varies some achievements are very easy (e.g. It is possible to see the achievements sorted by the percentage of users that managed to complete each achievement by going to the game's global achievements at Steam (for more precise numbers one can use the Steam web API). Achievements have no in-game effects the achievement just pops up in-game and then added to the player's Steam profile. This unit quickly becomes obsolete, as units with better stats and enemies with more power make this unit less useful.Please help with verifying or updating older sections of this article.Īt least some were last verified for version 1.34.įor tips and tricks on how to complete an achievement, see the achievements category.ĮU4 has 354 different achievements, all using the Steam achievements mechanics. This unit is extremely helpful at the early stages of the game with a relatively powerful attack that causes Damage-over-Time. The player should be wary as losing one early in the game will cost valuable resources to heal them. ![]() Shortly after the player reaches Level 11 and finishes the quest chain relating to Iron Mines the player will be granted two Flame Troopers for free, well before the player can build their own. Unfortunately, their limited range puts them at risk. Critters are typically susceptible to fire damage, and most vehicles have little-to-no resistances to Fire. It strikes out at the front 3 squares with damage. The Flame Trooper comes with 105 and is armed with a flamethrower that deals 21-35 damage at Rank 1. ![]() The Flame Trooper is a premium unit that costs 24. It is unlocked at level 19 and requires a Level 5 Barracks and a Weapons Factory. They party hard, stay drunk, and play pranks. The recognition that their lives will probably end abruptly engenders Flame Troopers with an air of fatalism. As such, it has become customary to give Flame Troopers a friendly wave, rather than the more common handshake or ‘bro hug’. The tendency of Imperial Flame Troopers to explode is cause for consternation among the other troops in the front ranks. These pressurized tanks are also capable of exploding at the slightest impact – shrapnel, bullet ricochets, sitting down too heavily, etc. Post battle reports conclude that being on the business end of a Flame Trooper charge is a truly sphincter-loosening experience. Without any other outlet – and with the lure of a privileged status within the army – dozens of young men and women volunteer every year.įlame Troopers strap large tanks of highly pressurized napalm to their backs, capable of spraying a fan of sticky, flaming death over 50 feet. Recognizing an opportunity, High Command imposed strict regulations on recreational fire use, while at the same time creating the Imperial Flame Trooper training program. Most grow out of it over the years, but for a few, setting things on fire remains a lifelong obsession. Many Imperial children are fascinated by fire.
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